I Hate Employees

Lets state for the record, not my employees.  Well, not after we hired them.

When I was a kid living in Mountain View (532 Thompson Avenue!) a rather large, but old tree fell down in our backyard during a storm.

“Geez, Dad, how are you going to get rid of that tree?”

“Remember that bike you wanted, Micah?”

“Of course”

Ive been wanting a multiple gear bike for months, constantly annoying my parents with pictures, magazine articles, strategic walks through the mall, basically anything I could do to get them to take a gawd damn hint.

“Then you’ll be getting rid of the tree.”

My grandmother was visiting from Albion, Michigan, and I turned to her and used the biggest “woah is me” look I could muster.

“Don’t worry about it, Micah,” she assured me in that special Grandmother way, and headed out of the house with my mom.

A couple of hours later, my grandmother returned, and I bounced up from the couch.

“Hey Grandma!”

“Here, Micah, I got you a gift!”

My excitement quickly waned as she pulled a bow saw out of a bag.

“With this, you will make quick work of that tree.”

With that stupid, gigantic tree sitting between me and the bike that I was destined to ride, I hung my head and walked into the backyard, and for the next three weeks cut branches into three foot logs with a bow saw from Sears. Finally, my dad brought out his chain saw and cut up the rest of the tree (lesson I learned? Those with the right tools for the job like to give those without “life lessons.”)

It was then that I decided that having other people do the work rocked, and in every business I ran afterwards, the first thing I did was hire strategically. (The best example of this? High school when I started a pool cleaning business I hired the star football and baseball players. Lets just say I had a very fine high school experience.)

Then as I started to work at larger companies I started to see a trend. Have a problem? Hire a person. Problem goes away? Fire the person. When I was at Kozmo.com, I hired 5 folks to help run our launch marketing. We killed it. Our output was 50-75x of any other city. Yet, once we smashed our goals, I was asked to lay off those 5 people.

Later, when I explored the idea of buying a bar (Running a neighborhood bar has always been a dream of mine), I was talking to someone who had 5-7 bars in the Denver area.

“People are cheap,” he said. “Food is expensive.” He explained that the number one downfall of a bar was serving food. Food goes bad. You can always hire more people.

Over time, as the businesses I built got bigger, and the need for employees grew, it became clear that it was good business practice to understand that people — “head count,” was to be viewed financially and strategically as a renewable resource.

I hate it.

Yes, finding good employees (read: productive — does culture fit really matter? yes. sort of. Have an amazing engineer that has to poop in his own house, so he won’t travel more than 3 days? Betcha make sure he is always close to his own toilet) is hard. Amazingly hard. So hard that an entire recruiting industry has grown up around solving that problem. Companies like BetterWorks exist to help solve that problem. Its a problem. I get it.

But on a balance sheet, employees are no more or less valuable than the rent you pay, and to truly be an effective leader, you have to understand and accept that.

Its why I hate employees.

Know a very common solution to extending your runway? Lay offs.

Know what most corporations do to protect themselves during bad economic times? Lay offs.

An entire industry has grown up around THAT.

By the way, the department of human resources tells you IN ITS NAME what corporations think of their people.

When we started Graphicly, I swore that we wouldn’t run the company by seeing our employees as human resources. I demanded it of myself.

And we don’t.

Have we fired / laid people off? Yes. Its a function of business optimization, and with startups, its often the by-product of pivoting. (Love to pivot? Better love to fire people too.)

We don’t have some ridiculous program or hidden insight, and, frankly, I don’t know if we even get it right.

What we have instituted is a very healthy sense of respect for and belief in each other, and a very open communication path.

Does that mean that we hang out, high five each other and discuss world affairs? Not every day… :)

It means that we respect that we each have ideas, a life, a work style, a high level of ability and an amazing focus on being productive. It means that we ask each other how things are going…and mean it. We treat our little company as a part of the large community we are fostering, and extend the same respect and open communication to that community.

For Graphicly to succeed, it can’t have employees that are building a company; We are just part of a larger community of artists and storytellers that is built on respect and communication.

I hate employees. I hate that we have to hire people who’s tenure with the company is based on the success and direction of the business. Its antiseptic and the opposite of how we as people build communities.

Graphicly stands on the edge of 2012 looking into a future that is filled with amazing tales spun with breath taking art, and as we help creators and publishers get their stories seen the world becomes just a little bit more rad.

We’re looking to build our team. Shoot me an email if you believe you have the technical, product or design skills to build and design the tools that make that world a reality and want join our effort.

tl;dr: Come build cool shit, own your own success, and make the world rad.

The Intersection of Awesome

(This is cross posted over at The Couch, which is Graphicly’s Tumblr)

When we started Graphicly, we knew we loved stories. And not just the art, or the story-telling. Or the sharing and discussion. But all of it.

And as we began to add publishers and creators to the Graphicly Network (close to 200 now!) and users numbers began to grow and double, fast surpassing hundreds of thousands, something became extremely clear.

The comic book industry wasn’t just made up of awesome publishers or awesome fans or even awesome creators. It was all of that. But it was extremely difficult for them to share, collaborate and promote each other.

In early January, we began to discuss Graphicly and its future. We knew that we had to continue to champion the importance of community and cutting edge technology. We also knew that if all we did was grow into a gigantic online store or even the “Diamond of digital,” we were doing nothing more than putting a Walmart in the middle of a vibrant downtown.

Being a store is easy. Get content. Sell lots of content. Repeat as necessary.

But building a platform that allowed for the intersection of story-tellers and story-lovers— well, thats hard. Every day wonderful creators are told that their work isn’t good enough simply because someone determined that their stories may not sell.

Fans are disappointed as stories are discontinued and the creators they love find it difficult to work. Publishers are repackaging, renumbering and rebooting stories and character lines in an attempt to keep the interest of fans.

It’s a vicious cycle, one that we have decided to opt out of. We will continue to sell books from the greatest publishers out there. But we will also help stories, regardless of medium—be they graphic novels, film, audio, games or some amazing aggregation—be accessible, immersive and engaging.

We released our new Graphicly.com last night, and it is a wonderful first step in that direction. Beyond the refreshed look and feel, you will find that there is no Flash on the site anywhere. It is completely HTML5 (for my fellow geeks) and will soon be optimized to be viewed on any device. We have worked closely with Google to extract all the benefits of HTML5 and the Chrome browser, and as those features (offline browsing, in-app purchases and others) get rolled out, you will see them activated on the site.

We even released a new version of our Android app, which closely resembles the functionality of the website.

That’s not the exciting part. What is?

Each comic that is available on Graphicly.com can be taken and embedded, just like a video, anywhere. Thats right. Love Stan Lee’s new books with BOOM! Studios, like Starborn,  or In Maps & Legends from Mike Jasper and Nikki Smith? Take the comic and put it wherever you like. Show it off to your friends or the visitors to your website or blog. And the conversation that occurs around the story on your site?

Well, that carries to every single place the comic book is installed. Imagine having a conversation about Top Cow’s Angelus across a thousand sites in real time?

Its a pretty powerful concept. Think about how you were introduced to great stories. Someone introduced you to Spider-man or Wanted or any of the stories you love. Now, with a couple of clicks, you can do that for hundreds or thousands of people.

For creators this is a compelling promotional tool, and one that many creators have already taken advantage of, and over the course of the next few months, many more creators and sites large and will will do the same.

We are committed to continue to produce and develop creator tools to 1) be supportive and 2) make it easier for their fans to connect with them.

Initially, we have set it up where any creator can submit their work to submissions@graphicly.com and within 24-48 hours, their book will appear within the network — and more importantly, the community will help curate the content. Over time, we will introduce more and more ways for the community to directly interact and collaborate with their favorite creators.

It will be a fantastic connection of awesome.

By the way, when a book is submitted to Graphicly, if its approved, in the future we plan to work with the creators to help them to submit their work to places outside the Graphicly Network, be it the Amazon Kindle, Barnes & Noble NOOK, or even other digital comic online stores. We are committed to helping creators get their work seen by the largest audience possible, and are working on ways to make that possible.

We are also starting to work with creators of all types of stories. Soon, you will see video and other story mediums within the Graphicly Network, and in many cases the stories will be presented with multiple mediums used. (As an example, imagine clicking on a tv screen in a graphic novel, and having a video play that extends the story.

The stories that will be discovered and curated by the community will be, well, awesome.

At the conclusion of our meeting in January we decided that our mantra was “Be The Intersection of Awesome.”

We want to help define what online storytelling becomes. We want to reach inside the minds of the most creative people in the world, and provide technology that empowers them to tell their stories in the way they want, and watch those stories be shared and enjoyed by the most amazing community in the world.

Today, we have begun that adventure with this release. I hope that like us, you will find being part of this awesome is as important as it is amazing, and will choose to join us and help us do it right.

I look forward to hearing from you.

PS: Oh, and if you are wondering, we dropped the dot from our name. No real reason other than it made our logo a bit wonky and people pronounced our name a bit funny. After all, with a name like Micah, I can totally relate. So we applied a bit of Dot B Gone, and away it went.

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I Know Everything, Right?

Damn it. I do.

I think.

About a month ago, I ran into a fellow Techstars mentor on a flight back from somewhere to Denver. (I really wish I could remember where it was from, but I seem to always be flying back from somewhere…)

It was one of those strange flights where I ran into about five folks I know, but was so tired that I just wanted to put on my Bose headphones and sleep. After chatting for a few minutes, and ending the conversation with the standard “We should get together!” I put my head down and fell asleep.

A few days later, I got an email. “Hey, remember we connected on the flight? Lets get together.”

And then a few days after that, I began a relationship I never thought I needed. A CEO coach.

Its easy mentoring companies before they raise their first round of financing, or just after. The problems all tend to be the same, the answers arent that different. I have been there multiple times; I get it. I am helpful. And most of the mentoring I provide, is around these issues.

But, we are past that now. We have raised two rounds of financing. We are entering the middle of Graphicly‘s life. And, Im not that good at the middle. Great starter, for sure. Can finish like a champ. But the middle? A little murky.

This past week, we had a board meeting. I ran it a bit differently. We send out a packet of info prior to the meeting. This time, I made the packet thick. It had all the information necessary to gauge the health of the business. Then at the board meeting, rather than report, we demo’d and discussed key issues.

I also invited two additional folks. One is someone I would love to have come on board in a senior role. The other person was my new mentor. My new coach. (Prior, I  had both visitors meet with our lead investor and explained each person’s role, so it wasnt a surprise.)

Blair, our lead investor, said “You know, he really would make a great CEO coach for you. He wants you to be successful, he is interested in what we are doing, and has a ton of experience with all kinds of companies.”

I had never thought that a CEO needed a coach. I always thought we just did it. We had mentors that we asked questions and got advice periodically, but mostly, we just did it.

(Quick note: A mentor is someone you engage with to ask a specific question. A coach is more involved, is really a teacher and is way more directive than a mentor.)

“A coach, huh? Never thought about it, but it feels right.”

The meeting went well (other than it started 45 minutes late as I fussed with Skype. Let me just say, “Fuck you Skype”) and we had some solid discussion. I left it thinking that much was accomplished, everyone was happy and that we were all on the same page.

Yesterday, I got together with my coach.

“There are clearly some concerns the board expressed.” he said.

My eyes perked up, and like my dogs do when they are curious, I cocked my head to the side. “Really?” (In my head, there was no head tilt, there was a resounding, “WTF! I thought it went well!”)

Over the course of the next hour we worked on how to articulate my vision and plan (which, by the way, was exactly the expectation of the board. The problem was in presentation).

Now, here I sit getting ready to go participate in the Denver ComicFest feeling good about the action plan and how I am going to present it in the board meeting follow up I do post board meeting.

I wish that when an investor came in, especially a VC, that one of the first suggestions they made to a new investment was to get a coach. It would be even better if they had a stable of potential coaches they could introduce their CEOs to. (Yes, not all CEOs need coaches, or dont need them for their entire CEO stint.) As portfolio investors, it is impossible to be an effective coach for your CEOs. You can be supportive and a solid mentor, but you cant spend the time coaching them.

Right now, I can name 8 – 10 CEOs that need a more involved coach than just the mentorship / advisorship they are getting.

Having been involved with six startups, selling one, I figured I had this. I do. Just not completely.

Best thing I ever did was take my headphones off and chat with a friend on a plane.

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